what is the best character to start with baldurs gate enhanced edition

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Default Baldur's Gate: Enhanced (Obsessive Completionist) Edition

Having merely gotten Baldur's Gate: Enhanced Edition for a bargain on Steam, I was wondering virtually similar questions that I had with Kingdoms of Amalur: Reckoning in my Communication for Amalur thread a few months back:

http://world wide web.giantitp.com/forums/showthread.php?t=281016

So my question's basically the same: What's the best setup for a character who tin can accomplish any and all quests in the game to the best possible upshot? Are there whatever quests that are barred from you lot if you play a certain class or race? What'south the all-time equipment to quest for (or is it all random)? How do I set up for the sequel, when or if it always gets out of the development hell it's stuck in due to contractual issues right now?

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I haven't picked upwardly the Enhanced Edition (instead, I threw every modernistic I could notice on the original in a drunken frenzy and am now playing that), but unless they added something, there's basically cipher grade-specific in Baldur'due south Gate 1.

I heartily recommend a human fighter to start for several reasons, mostly survivability and the potential to dual-class to Mage or Thief in the 2nd game (keep rolling until yous can afford 17 Int or Dex, respectively. Actually, yous really want xvi+ Dex and Con no matter what you lot play).

Brand sure to pick upwardly a balanced party of NPCs depending on what you want to practice. Want to rob people? Keep Imoen around or pick upward some other Thief and pump their Open Lock and Pick Pocket skills (merely don't forget Discover Traps for the dungeon-crawling). Y'all demand a Mage and a Cleric or Druid of some sort to make tough fights more achievable. Ranged weapons are very nice in early on BG1 since everything tends to die in i striking (including yous) and there are a dozen level one spells of sticking an enemy in place so you can pincushion information technology, so brand certain you or your compadres take missile weapon skills.

But yep basically just adhere to notional ideas of party balance when y'all pick up NPCs and use a walkthrough for the obscure sidequests and you lot've got nothing to worry about, unless there was a massive amount of new content added.

Oh, preparing for the sequel, just brand sure y'all utilize whatever permanent stat-boosting items on your main character, since they're the simply ones that get imported (I believe there's a permanent +one Tome for each major stat). I don't think it being necessary to really choice upwards the items that get "imported" to BG2 with your character - they just spawn in the beginning dungeon for an import character but not a new one. There'southward simply 1 "effect flag" that carries over, and I really dubiety you're the type to attempt to assassinate and loot Drizzt Do'Urden. You also, equally I mentioned in a higher place, should consider the possibility of Dual Classing in BG2. Gender and race matters more than there, but only in terms of romances, and class matters in terms of the stronghold and associated side quests yous tin can get (although you lot tin can easily modernistic your game to permit yous get any or all of the strongholds with one playthrough, besides.)

Final edited by Nerd-o-rama; 2013-08-07 at 03:xi PM.

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Default Re: Baldur's Gate: Enhanced (Obsessive Completionist) Edition

The Enhanced Edition lets you dual-form in the starting time game, from the looks of things. Information technology has the packages of Two available also.
Concluding edited by Archpaladin Zousha; 2013-08-07 at 03:27 PM.

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Well, you could always dual-class in the first game, it was merely rare to go to a loftier enough level to brand it worthwhile. At least without the expansion pack.

Kits, though, those are a game-changer. My normal advice for easymoding through the games would be "play a vanilla fighter in BG1 and select Kensai as your kit in BG2" which gets you the lovely brokenness of the Kensai in 2 without having a **** Air conditioning in BG1, where it actually matters.

The post-obit kits are pretty practiced. I'm however going to stick to warrior-types for BG1 merely considering getting killed by the tutorial assassins in Candlekeep is embarrassing.

Kensai (Fighter): In the beginning, your Ac will be terrible. By the mid-game of BG2, you'll be an unstoppable human being blender, particularly if y'all dual-class to Mage and basically negate all your weaknesses with buff spells.
Berserker (Fighter): Strictly better than a vanilla fighter unless you're making a dedicated archer (don't), since the rage features gives you a bunch of absolutely invaluable immunities.
All Three Paladin Kits: Give you immunities to 2 each of the game'due south actually damn annoying debuffs. Inquisitors are cleaved when fighting mages (near of the bosses in both games) cheers to their super-Dispel Magic, but become just near no other Paladin abilities. Undead Slayers are specialized in killing about 75% of the annoying enemies in Shadows of Amn, and Cavaliers are but vanilla Paladins with immunities and bonuses against rare but tough opponents (and they have to use throwing axes instead of bows, woo). Note that Paladins and Rangers tin't dual-form.

Protip: if you play a Paladin, at least be prepared to dedicate a fair number of proficiency dots to 2-Handed Swords in BG2. Trust me.

Swashbuckler (Thief): The way to play a Fighter with some Thief skills without really dual/multiclassing. Any kind of Thief gets Set Trap, which at higher levels becomes the most hilariously broken harm-dealing ability in the game.
Archer (Ranger): If you want to play a dedicated sniper, use this. Rangers too cannot dual-class.
Any Kind of Cleric: More survivable than mages at early on levels, with virtually every bit much quadratic power. Fighter-dual-Cleric is also good, just make certain you specialize in blunt weapons.

Anything more than squishy than these is probably the purview of a second or later playthrough, given BG1's impressive levels of lethality. A Bract-kit bard might survive long enough to get crawly, merely I've never tried one.

Finally, I recommend against a multi-class graphic symbol if you're planning to get all the mode through Throne of Bhaal. Much similar the Mystic Theurge conundrum of three.5th Edition, you simply plain won't get to a loftier plenty level in your class features by spreading out your experience and so much.

Oh, and one more than thing. If you play a class that Can dual-class to mage in two, I really recommend doing so. Information technology's that good.

Last edited by Nerd-o-rama; 2013-08-07 at 04:13 PM.

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Default Re: Baldur's Gate: Enhanced (Obsessive Completionist) Edition

You could always dual class in BG1. That wasn't added by the BG2 engine. However, being able to dual-class into something USEFUL was.

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Oh, I was wrong well-nigh how stuff was imported before. Well, the main important thing to hold onto is the Golden Pantaloons. Whatever you do, DON'T drop/sell those.

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Default Re: Baldur'southward Gate: Enhanced (Obsessive Completionist) Edition

Mind you, there'due south really no telling how long it'll be before Baldur'due south Gate Two gets an Enchanced Edition.

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Really, the important affair to call back is that there's no style to actually exclude yourself from quests or plot as long as y'all explore everywhere and save before conversations (or actually, only use a guide if you care that much). Any graphic symbol build communication will be based on survivability of the game's combats.
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Quote Originally Posted past Nerd-o-rama View Post

Whatsoever kind of Thief gets Fix Trap, which at higher levels becomes the most hilariously cleaved harm-dealing ability in the game.

That reminds me of a hilarious fashion to crook the technically most unsafe enemy in Throne of Bhaal.

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Set up half-dozen Spike Traps effectually the place where Demogorgon spawns, then summon him. Sentry in amusement as one of the earth's most powerful demons gets killed earlier it can exercise anything to you.


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Oh, also, if you're curious, the "canonical" party to terminate BG1 with - the ones BG2 assumes you ended with, that is - is yourself, Imoen, Khalid, Jaheira, Minsc, and Dynaheir. Information technology's not that important and easy to handwave given the months in time betwixt the two games, and don't feel bound past information technology - BG1 has a lot of quality NPCs, and also Garrick.

Quote Originally Posted by Tengu_temp View Post

That reminds me of a hilarious way to cheat the technically most dangerous enemy in Throne of Bhaal.

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Set up six Spike Traps around the place where Demogorgon spawns, then summon him. Watch in amusement equally one of the world's most powerful demons gets killed earlier it tin can do anything to you lot.

Skillful times.

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Default Re: Baldur'due south Gate: Enhanced (Obsessive Completionist) Edition

So what's the deviation between multiclassing and dual-classing? And how would I practise it best if I wanted to be a Fighter/Mage or something? And what would be a good weapon to apply as a Fighter/Mage or a Fighter/Mage/Thief?
Last edited by Archpaladin Zousha; 2013-08-08 at 12:eleven AM.

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Quote Originally Posted past Archpaladin Zousha View Post

What's the best equipment to quest for (or is it all random)?

The best equipment is all in fixed locations / quest rewards.

I believe the all-time weapon in the game is the +5 Holy Avenger (Two-Handed Sword), only usable past Paladins. But, then I also believe that by existence a Paladin, you may lose out on one or maybe two quests in the game. Just I doubt it, since the game doesn't punish y'all like that. And by being a Paladin you aren't a Kensai/Mage.

Fairly certain any class tin play through all the quests in the game.

The merely class/alignment restrictions the game hits you with is for items. And, since it's a multi-graphic symbol game, there is certainly a way to utilise every item in the game provided yous have the correct NPCs and don't heed half the party being Evil and half the party being Good.

Quote Originally Posted past Archpaladin Zousha View Post

So what'southward the difference between multiclassing and dual-classing?

Multi-Classing is when you share your XP between classes.
i.due east; You go 40xp, 20 goes to Fighter, 20 goes to Mage. Y'all level very slowly, and it'south not brash since at a certain point, Multi-classing isn't helpful because the bad class is slowing down the skillful course.

Dual-Classing means that y'all reach a sure point in your career - for Fighters information technology's when you reach 5-stars in your favourite weapon - and then you End LEVELLING in that course, and kickoff again from Level ane in a new class.

Once yous achieve the level you were (or the same XP amount), you get dorsum all of the stuff from your previous form, but, you only go along levelling in your new class. Due to the fact that you get XP from learning spells in BG2, Dual-Classing a Mage can get you back into a proficient level very fast.

And what would be a good weapon to employ every bit a Fighter/Mage or a Fighter/Mage/Thief?

Long Swords or Katanas.
Last edited past Cheesegear; 2013-08-08 at 04:09 AM.

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Long swords or katanas and dual-wielding is the most consistently good damage in the trilogy (don't invest solely in katanas during BG1, though, because at that place aren't any), followed by two-handed swords. There'south also some very nice hammers, 1 bitchin' flail, and some good short and longbows.

And dual-classing works pretty much as cheesegear said. The important thing to remember is that you'll exist temporarily losing all the abilities of your starting time class (proficiencies, armor types, special abilities, etc.) until your level in your second class becomes college than your level in your first form. Subsequently that, y'all get all your old abilities back and proceed leveling in your second class.

Too note dual-classing is only available to humans, and I'm pretty certain it only works between Fighter, Mage, Thief, Cleric, and maybe Druid (yous tin choose a kit for your first class simply non your second). You also need a 17 in whatever stat is nearly important to your second class (Str, Int, Dex, or Wis).

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Default Re: Baldur'due south Gate: Enhanced (Obsessive Completionist) Edition

If you desire to become piece of cake mode, play an Archer.

For a Fighter/Mage, I'd recommend playing a Gnome Fighter/Illusionist (multi-class). Gnomes get some good bonuses and don't lose out on an of import stat. Illusionists tin bandage more than spells per twenty-four hours merely lose Necromancy access, something that doesn't actually thing all that much, specially to a Fighter/Mage.

Don't play a Fighter/Mage/Thief or Fighter/Cleric/Mage. Too don't play a Monk. Apart from that, I call back everything's workable. (Although some, like Kensai or Sorcerer, are difficult to play right and require some prior noesis.)

Quote Originally Posted by Cheesegear View Post

I believe the best weapon in the game is the +5 Holy Avenger (Two-Handed Sword), but usable by Paladins.

That's in BG2.

In BG1, there are:
Spider'south Bane (2H Sword), loot
Dagger of Venom, sold
Varscona (Long Sword), loot
Ashideena (Warhammer), loot

Sorted by quality, although it should be noted that while Spider's Bane is amazing, wielding information technology means you tin can't have a shield, and yous'll experience the departure.
You also get a good short sword, but that's really late in the game.

Enhanced Edition adds a good Mace that y'all can detect in a chest.

This was for melee weapons. For ranged, you lot can pretty much take whatever equally long as it's non Slings. Long Bows are probably all-time and skillful ammo for them drops a lot more frequently than for other ranged weapons, just EE added some good Darts, too.

There aren't a lot of really good weapons to choose from, so what y'all pick for your character is probably going to be influenced by what NPCs y'all want in your party, or vice versa. For example, I there's Yeslick, a Dwarven Fighter/Cleric, and he actually likes hammers, so if you plan to pick him upward, y'all should give your graphic symbol another weapon type.

EDIT: As for dual-classing, information technology works for all class combinations that are bachelor via multi-classing, except combinations of iii classes.
So yous can brand a Ranger and dual into Cleric, or a Druid that duals into Fighter. But not a Druid that duals into Thief, because that's no valid class combination according to AD&D rules.

Last edited past Johnny Bract; 2013-08-08 at 12:20 PM.

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Re: Dual classing.

The two almost common dual class options in BG2 were, IIRC, Kensai/Mage and Swashbuckler/Mage. Kensage is cheesy because you get the Kensai bonuses whilst wearing mage robes, and Swashage is basically broken hard if you lot put a little effort into cheese hunting.

Thief levels give diminishing returns pretty fast because the level of thief skills you need to do anything you need thief skills for is pretty low, and their early levels are cheap, so it's pretty like shooting fish in a barrel, even in BG1, to dual class out of thief and nonetheless get your thief mojo dorsum. (Dual class out of Thief kits at six and you'll still hitting mage level 9, the aforementioned every bit a pure mage would, within the BG1 XP cap)


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Okay, so say I wanna do a Fighter/Mage with dual-wielding longswords (this sounds so much like my KOTOR Revan it's about silly). When should I jump from Fighter to Mage? Or should I play a Cavalier instead? I'm being told in a guide I'm reading the fearfulness effects are BAD, and so someone that tin grant immunity to that should be worthwhile.
Last edited by Archpaladin Zousha; 2013-08-08 at 12:48 PM.

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Protection from Fearfulness is a low-level spell for all spellcasters. Don't worry almost it, just don't forget it. (Cavaliers, or Paladins in general, are pretty good, though.)

There'southward not actually a great point to dual from Fighter to Mage in BG1. Yous'll either be bad every bit a Fighter or have a lot of downtime while earning those Fighter levels dorsum. I'd choose a multi-classed character instead.
If yous actually desire to play a dual-classed graphic symbol, you should take Fighter to level 3 at least, because that'due south when you become some other point to put into weapon proficiencies. Afterwards, skillful levels to dual would exist:
five, because BG has an experience cap and Fighter level 5 is the last one that won't bear upon your maximum Mage level.
7, considering you get an actress half attack per round at this point, and extra attacks are huge.
Don't dual after level vii or yous'll hit the experience cap earlier getting your Fighter levels dorsum.

I'd probably go with level 5, because it at least won't take y'all as well long to get those levels back and your spellcasting will catch upwards speedily (you don't want to rely on low level spells against Sword Spiders).

Quote Originally Posted by GloatingSwine View Post

Re: Dual classing.

The 2 near common dual class options in BG2 were, IIRC, Kensai/Mage and Swashbuckler/Mage. Kensage is cheesy considering you become the Kensai bonuses whilst wearing mage robes,

Berserker/Mage is better, though. Kensai/Mage lets you fox the game, which always feels overnice, just Mage buffs + Berserker Rage brand you lot most invincible.
Of class, any Fighter/Mage is going to exist really good.

and Swashage is basically broken hard if you put a trivial effort into cheese hunting.

I don't really empathise how a couple of Swashbuckler levels could ever pause anything. Could you explain that?
Last edited past Johnny Bract; 2013-08-08 at 01:14 PM.

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Quote Originally Posted past Archpaladin Zousha View Post

Okay, so say I wanna exercise a Fighter/Mage with dual-wielding longswords (this sounds so much like my KOTOR Revan it'south almost silly). When should I spring from Fighter to Mage? Or should I play a Cavalier instead? I'm existence told in a guide I'm reading the fear furnishings are BAD, so someone that can grant amnesty to that should be worthwhile.

Fighter dualed into mage is definitely a powerful option, particularly the Berserker and Kensei kits since BGEE doesn't allow you to selection a mage kit while dual-classing (or multi-classing if you aren't a gnome).

Berserker is more often than not quite useful and has a powerful panic push power (beserk renders you immune to fearfulness and a host of debilitating condition furnishings, including imprison). Kensai price y'all very little, since y'all can't wear armor anyway, but offers a good boost to offensive potential.

The Swashbuckler Thief is a good choice for original class, too, as the defensive bonus doesn't come at the price of robes and the bonus to hit and damage effect weapon spells too (such as Melf'southward Minute Meteors).

Playing a paladin will rob yous of any opportunity to recruit Dorn, the resident blackguard. He's evil, and then that may not be a loss, but NPCs in BG1 are and then incredibly flat that passing up a nuanced character like him hurts me to consider.

Ane other note, even so: If you're playing a multi/dual-classed mage type (other than a Kensai), you lot'll almost certainly desire Dorn. The last stage of his personal story (available in affiliate 5) nets y'all some elven chain - chain mail service armor that yous can use your full arcane and/or roguish talents in. And if you don't use information technology, Imoen always looks good in information technology.

Just if you're big on the completionist bending, however, I take to warn yous: you lot are not the limiting factor in that equation. You tin just accept v party members and dozens of options.

* If y'all're playing the catechism party, you'd be using Imoen, Jaheira, Khalid, Minsc, and Dynaheir. Those are the members y'all're assumed to have used when starting BG2. It's a pretty balanced and powerful grouping, though Khalid's low morale can hurt.

* The new characters (Dorn, Neera, Rasaad, and Baeloth) take a lot more personality than the residuum of the bandage, who bluntly have nothing but a unique vox set up and some dialogue at their recruitment. I tend to use them and Imoen, myself.

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Quote Originally Posted past Johnny Blade View Post

I don't really understand how a couple of Swashbuckler levels could ever intermission anything. Could yous explain that?

Set Trap, peradventure? Does Spike Trap damage become off your Thief Level or Character Level?

Besides, playing a gnome volition lock you out of romance sidequests in BG2 (and every bit far as I know the ones added in BGEE), and the purpose of this thread was to see every bit much content as possible. Too, multiclasses fall backside in BG2. Just for BG1 though, that's a pretty epic combo.

Anyway, the to a higher place dual-classing advice is quite good (if you were starting in BG2, I'd go for Fighter 7 for the extra assault and Proficiency, but starting from scratch, five is fine). If y'all want to play Revan and cleave your way through the game similar Ginsu cutlery, dual-wielging Kensage is the fashion to go (Proficiencies should go to longswords and TWF first, katanas and one dot in hammer can wait until BG2. Fighter-dual-Mages get to put after Mage prof points into Fighter weapons, right?)

Paladin Kits have to buff less, just really, you tin can encompass their immunities with a mix of Mage and Cleric/Druid spells anyway.

Oh, and I should mention for the sake of completionism that y'all Can dual class a Ranger, but only the Cleric. I accept no thought why this combo exists, but it seems that you lot can dual-class annihilation that's a valid multi-class combo.

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Quote Originally Posted by Nerd-o-rama View Post

Oh, and I should mention for the sake of completionism that you CAN dual class a Ranger, but just the Cleric. I take no thought why this combo exists, just it seems that yous can dual-class anything that'south a valid multi-course combo.

It's an antiquity from the old days of D&D 2nd Edition, where Ranger/Cleric was a possible combination. It's... a pretty strange philharmonic and non very proficient (except from RP purposes, where it's actually pretty neat).


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So the companions in BG1 don't have personal quests or romances?

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Nope. Companions in BG1 don't really take much in terms of personality, unfortunately. Those added by the Enchanced Edition are the exception, though - they do have personal quests and a good flake of dialogue.

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Quote Originally Posted by Archpaladin Zousha View Post

And so the companions in BG1 don't have personal quests or romances?

Quite a few of them - fifty-fifty most - have personal quests, actually, and they'll commonly mention them straight off. They're but non terribly circuitous and usually but involve rescuing another NPC or killing someone you were going to anyway. The new NPCs added in BGEE apparently have romance plots, but I'm pretty certain that no 1 else does without mods.
Final edited past Nerd-o-rama; 2013-08-08 at 02:23 PM.

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Yup, in that location are no romances in original BG1. Only some basic banter and some quests, like yous said, just zippo all also involved.

Quote Originally Posted by Nerd-o-rama View Post

Set Trap, maybe? Does Spike Trap damage go off your Thief Level or Character Level?

I'm non sure, but that would require dual-classing to Mage after taking a Swashbuckler to level twenty-something, considering Spike Trap is a High Level Ability.

Swashbuckler bonuses applying to Minute Meteors is neat, though. I never thought of that.

Besides, playing a gnome will lock you lot out of romance sidequests in BG2 (and equally far as I know the ones added in BGEE), and the purpose of this thread was to see as much content as possible.

Aerie will romance a Gnome, just not having a option isn't much meliorate than having no romance at all, and then, aye, that speaks against a Gnome.
If the grapheme is supposed to be ported to BG2 at all, that is.

Also, multiclasses fall behind in BG2. Simply for BG1 though, that'south a pretty epic combo.

Multi-classes are constantly going upwardly and downwards as far as relative power is concerned. Fighter/Mages accept issues with their hitpoint growth early to mid BG1, and then their level progression tables give them trouble in belatedly midgame BG2. Just they e'er make a strong comeback, and by the finish of ToB, I wouldn't put any grade above a Gnomish Fighter/Illusionist. A Berserker/Mage is going to exist on par, and by and then also a Cleric/Mage multi. But those have their own bug.
And all dual-classes fall behind past definition, because they demand to spend some time earning back levels.
(You lot withal can't get wrong with any Fighter/Mage combo. I just like to talk nigh them because I've played them all. )

Proficiencies should go to longswords and TWF showtime, katanas and 1 dot in hammer tin wait until BG2. Fighter-dual-Mages get to put after Mage prof points into Fighter weapons, right?

Yes, after earning the Fighter grade dorsum.
And so if you're Fighter (seven)/Mage (X), you can put proficiency points into Fighter weapons from Mage level viii on.

Anyway, I'd 2nd your suggestion for vanilla BG2, simply BG1's Enhanced Edition fabricated Grand Mastery (5 points in a weapon) proficient once more, then information technology pays to focus on just i weapon type. At that place just aren't enough proficiency points for Long Swords, Katanas and something else to become that high.

(I don't retrieve there's really a perfect solution when it comes to what weapon to option, and would determine based on when exactly the character duals, because that dictates when he/she'southward going to exercise how much fighting.)

Quote Originally Posted by arguskos View Post

It's an artifact from the old days of D&D 2nd Edition, where Ranger/Cleric was a possible combination. It's... a pretty strange philharmonic and not very good (except from RP purposes, where it'due south actually pretty bang-up).

It's a practiced multi-course, because yous don't really lose anything. (Multi-classed Fighters can merely specialize in weapon classes instead of getting up to Grand Mastery, only Rangers tin can simply ever specialize whether multi-classed or not.) Rangers level up slower than Fighters, which is going to be an effect in BG2 especially, but it's still good.
As a dual-class, it's good in the BG games (but non Icewind Dale, despite both games using the same engine), because being a Ranger grants you access to Druid spells, so a Ranger/Cleric gets all priest spells.
Last edited by Johnny Blade; 2013-08-08 at 02:51 PM.

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Default Re: Baldur's Gate: Enhanced (Obsessive Completionist) Edition

So information technology's literally impossible to see all the content in the entire game on a single playthrough?

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Quote Originally Posted by Archpaladin Zousha View Post

And so information technology's literally incommunicable to see all the content in the entire game on a unmarried playthrough?

Without mods to romance everyone in one playthrough, aye?

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Oh, I mean doing all companion sidequests.

"Reach downward into your heart and you'll find many reasons to fight. Survival. Honor. Glory. Simply what virtually those who feel it'southward their duty to protect the innocent? There you'll detect a warrior savage plenty to match any dragon, and in the end, they'll retain what the others won't. Their humanity."


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Quote Originally Posted by Archpaladin Zousha View Post

So it'southward literally impossible to see all the content in the entire game on a single playthrough?

Aye for BG2. Here is what yous will definitely miss:
  • All the romances except the one you choose to pursue. Some offer more content than others.
  • All the strongholds except 1 (that y'all must be eligible for).
  • A faction questline. (You lot get to choose between two rival guilds as function of the main quest.)

That should exist it, unless y'all count quests that offer different solutions.

In BG1, you lot can see everything the game has to offer. In that location's a questline in the city of Baldur's Gate that requires a Thief in the party, but it doesn't have to be your main character.
Roleplaying your grapheme tin can lock yous out of content, of course, but that's it.

EDIT:

Quote Originally Posted by Archpaladin Zousha View Post

Oh, I mean doing all companion sidequests.

You can do all of the sidequests by swapping companions. There'south some content y'all'll just go to run into by romancing the NPC in question, but that's it.
Last edited past Johnny Blade; 2013-08-08 at 03:00 PM.

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Quote Originally Posted past Archpaladin Zousha View Post

So information technology's literally incommunicable to see all the content in the entire game on a unmarried playthrough?

Equally was said, the NPC sidequests are almost entirely main quest stuff, anyhow. Jaheira, Khalid, Xzar, and Montaron all want you lot to consummate the 2nd chapter, for example, while Branwen wants to be with you when yous kill someone you accept to impale to offset the third chapter.

The just real quest is the rescue/murder of Dynaheir, depending on if you lot do it Minsc's mode or Edwin's way. Talking to Edwin only after you have Dynaheir in the party is the only style to become all three in your party.

Quote Originally Posted by Johnny Bract View Post

You tin can do all of the sidequests by swapping companions. There's some content y'all'll but become to run into by romancing the NPC in question, but that's information technology.

But and so, well-nigh NPCs but drib off the map if yous remove them from the political party.
Final edited past Calemyr; 2013-08-08 at 03:06 PM.

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Quote Originally Posted by Calemyr View Post

But then, near NPCs simply drop off the map if yous remove them from the party.

I'm bold Enhanced Edition fixed this, since most of what it does aside from the new companions seems to exist calculation rules changes/convenience systems past updating the game to the BG2 engine. Easier NPC re-recruitment was 1 of those convenience systems.
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